Update is out y'all, And I think @Twin Turbo Might be a little happy with this shot ;) I took this one especially for you my guy.
Link in first post has been updated as well
I'll be live with it over on my twitch tonight around 5:30pm EST runnin some laps with it at various tracks and doin photoshoots. Vod will get edited into youtube vids for y'all to enjoy at a later date
Not sure what's with that as I've not had anything like that. Could be the game too as sometimes physics get weird with modded cars/tracks. I didn't do anything with the physics just shared the love. I'll try to see if I can replicate this then report it over to them.I just rolled the car over by driving across a curb on the Daytona road course at a relatively low speed lol - and this with the revised physics, default setup... it was one of the higher curbs.
No worries. At least it doesn't sound like the Forza Motorsport 7/Forza Horizon 4 version of the Mustang GT. THAT was horrifying to listen to, how mangled that mess of a V8 sound was.Sadly that's how the mod was made.. and probably won't change til we get better audio or someone can actually get out and record the car's engine sounds once it's on the street..
It's all down to how things are mixed in the end... :(Overall I find it quite strange how not a single racing game actually delivers how the real cars sound like. I know from the tons of making of videos that a lot of modern racing games like Forza Horizon 5 actually recorded most of the real cars with highend equipment. But somehow once all the audio files are done and the sound in simulated in the game, they all sound like crap. Most importantly all bass is totally gone.
As a quick example, this was just a very spontaneus recording with my mobile phone, without any good quality. And still you can feel the rumble if listened on a good headset. With real equipment you might deliver a way cleaner real sound of each car. Why does they all sound so compressed to death then?